Limit the amount of tickets in party mode

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11 comments

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    Daecca Dagenham

    Totally agree with you. My better half likes playing the parties and sometimes has days where she is saving up free tickets (The prices of buying them are way up there) just te get a chance. and then after 150 tickets used in play she loses 3 or 2nd place to someone he buys tickets and gets to play even more. Pretty frustrating. I don't play parties because I don't want to sit with my phone in my hand all day saving up tickets and I don't have the money to buy them.

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    Kiya-05

    Totally agree, tonight i used over 250 tkts id saved including 50 tickets won on daily spin, an still lost to a player getting scores of 300ish a round (i was gettin 800ish pr) an he won,as he had alot more tickets to use, the scores went well over 250k in 90s party, dissapointed is a understatwment x

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    Kermit11

    I agree. The reason this is not happening is probably because they are afraid of revenue loss (I guess much of their money comes from people going crazy with ticket purchases, much like gamblers in the casino). But I still think that if parties with ticket-limit will be opened (and the limit is high enough, let's say 100 tickets), they will only encourage people to play more. If I know I have a fair chance to win, I will spend my 100 tickets on a party I like, but now if I see someone is already winning and I don't know when he'll stop playing, I won't bother to chase him.

    I would even suggest to have this in parallel to the existing party mode. Let's say two ticket-limited parties per day, like there are two expert parties per day.

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    Gary

    Yes its not worth it "Kiya".  If you think about it a score of 250K divided up by say 1500 average score means you need 167 tickets if you don't lose a match.  All to win 30 tickets if you come first.  Not to mention the powerups you probably also use.  Simply not worth it.  When I play party mode I rarely ever lose a match however I still don't own a single badge despite nearly 6 months at it.  I usually add up how many tickets it will cost me to get to the next level of prizes and watch the 1st place score.  If its not going to make sense to spend the tickets then I stop playing.  High scoring games I dont even bother with.  Its not about skill, its about making money and for that reason its gambling.

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    Kermit11

    Gary, I doubt you'll ever see a party end with the winner using less tickets than the prize. Usually you have to gather enough tickets (or buy them if you're willing to use money in the game) and then lose more than you plan to win. If you think about it, that happens because whenever there's a party where you can still take the lead and go out with a profit, someone else would join and try to take the lead. This keeps happening until someone goes "over the limit" and sets the bar above the prize.

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    Brad Rice (Edited )

    I would suggest 2 things.  1st as already mentioned, it would be nice to have SOME parties each week have a ticket cap, even if it is just ONE per week.  

    2nd is there should also be at least ONE party group per week that also does not allow anyone who owns that party badge to play.  

     

    To me, just like nothing is worse than trying to get a badge against someone with 500 tickets is going against people that already own that party badge, when I have yet to earn a single badge.  They give people that have a badge access to an exclusive party, why not let people that DON'T have the badge have an exclusive party.  Would even be better if additionally they had a party that was for people with ZERO badges ONLY.  

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    Gary

    Now they are some really good ideas Brad.  So how about it SP Admin, a bit of fairness please!

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    Klaus Martin Stramm

    All you just said is perfectly fine for them. Players who spend lots on games are known as "whales" and are responsible for most of the revenue of their sales. Let's list the facts:

     

    -Whales need "content"

    If you don't spend in the game, for the designers you are content for the whales. Your function is to be stomped or to be drawn to them. If the free-to-play (F2P) player leaves, the whales will have to challenge other whales, which is not interesting for them because...

     

    -Whales like "challenges"

    If the whales could stomp players too easily or if they had to challenge other whales, the sense in spending would dimnish. Why spend money if you can't win anyway? They need F2P content to defeat, and when it doesn't happen easily...

     

    -Whales use money to overthrow the adversary ability/knowledge/speed

    They spend to win. Input a ticket limit and they won't be buying anymore or as much, which is a loss to the company. Rather, if F2P players start pooling ridiculous ammounts of tickets and start dethroning whales too often, the VIP status might quickly become needed to spend more than X tickets in a given party.

     

    Doesn't it make sense? :D

     

     

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    Kermit11

    @Klaus, I completely agree with the facts you've presented, although I still don't see why it negates the idea brought here. If whales keep winning without leaving a chance for the F2P players, you'll lose the F2P ones. No one will stay around for long without any foreseeable chance to win. Having a separate party with a ticket limit will at least keep them in the game.
    I would also argue that the players we describe here as "free players" still do generate -some- revenue because you still have to watch ads to get these free tickets (although I have no idea if the income per ad is the same as that of a direct ticket purchase).

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    Klaus Martin Stramm

    Every game using pay-to-win models have a much shorter life than the others, alongside a much faster money collecting rate from its customers.

     

    The idea that "winning is impossible as a F2Player" has to reach a critical mass until players start leaving in volume. Many already have and will, however, many fresh new players are joining... so the critical mass is reached when the leaving populace becomes so large that it affects the chances of new ones coming  AND reduces the game's performance for the paying customers.

     

    Until that event happens, it doesn't matter if players get outraged by the fact they can't #1 parties... moreover, it takes quite a while for new F2Players to have interest in becoming #1 and getting awards.

     

    If I was this game's Dev, I wouldn't limit tickets in parties, because it would cater to the least interesting populace of the game AND YET the game would still suffer little to no negative impacts, while keeping the money-collecting gears in place and running.

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    Lorenz.lassek

    Of course, SongPop wants real money paying whales but they miss something that you all also didn't understand: for having more than enough party tickets, you don't have to pay a lot of (not even any) money! it's sufficient to convince your Facebook friends to send you tickets. if you have a hundred SongPop playing Facebook "friends", you have a hundred tickets a day (and most important: you actually don't have to convince your real life Facebook friends to play SongPop [that's the intention of SongPop of course], but you just have to send friend requests to SongPop playing Facebook members!!)!

    I think this is a SongPop gaming system gap as nobody will pay 100$ for 500 tickets, when other players get 1000 tickets for free every week and so still outreach the well paying members...

    As there's a possibility to have nearly unlimited tickets for free, it's neither a competition who is playing best nor who is willing to pay most but only who has the fewest real life in these 24 hours of the party. If SongPop doesn't change that, I predict, SongPop won't survive the next few years....

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